freeslot
S_PENNY_GP_INIT1
S_PENNY_GP_INIT2
S_PENNY_GP_INIT3
S_PENNY_GP_THINK
MT_PENNY_GP

State S_PENNY_GP_INIT1
Action = A_SetGrapleVisuals
var1 = MT_Penny_Grab
var2 = MT_Penny_Ring
Duration = 1
Next = S_PENNY_GP_INIT2

State S_PENNY_GP_INIT2
Action = A_SetGrapleSounds
var1 = sfx_s3k4a
var2 = sfx_penpir
Duration = 1
Next = S_PENNY_GP_INIT3

State S_PENNY_GP_INIT3
Action = A_SetGrapleValues
var1 = 2000*FRACUNIT
var2 = FRACUNIT/16
Duration = 1
Next = S_PENNY_GP_THINK

State S_PENNY_GP_THINK
SpriteName = NONE
SpriteFrame = A
Action = A_GraplePointThinker
Duration = 1
Next = S_PENNY_GP_THINK

Object MT_PENNY_GP
#$Name PENNY Grapple
#$Sprite NONE
SpawnState = S_PENNY_GP_INIT1
Radius = FRACUNIT
Height = FRACUNIT
Flags = MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_RUNSPAWNFUNC
MapThingNum = 4094

